I can join any other server but my clans.. we have a second server i can join it fine as welll as others ... what should i do. i swaped name and password w/someone else they can get on the server on tehre computer but i cant w/his name or mine on his...
i cant join my clan server.but i can join anyother servers lil help plz
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Are you running your clans server from your home?
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jno ill post my army opps file so u can see what it says
ScriptLog: PreClientTravel
ScriptLog: Entry.StudentController.GetAuthUserName() - User Name: "=CMW=1074killnu", saved: "=CMW=1074killnu"
Log: URL: Adding default option Name=Recruit
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 66.55.131.112/Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
NetComeGo: Close TcpipConnection 66.55.131.112:1716 05/17/09 22:47:21
Exit: Socket shut down
Log: Allocating 16384 byte dynamic index buffer.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Failed to obtain MBS info from game server.
ScriptLog: Entry.StudentController.GetAuthUserName() - User Name: "=CMW=1074killnu", saved: "=CMW=1074killnu"
Log: URL: Adding default option Name=Recruit
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 66.55.131.112/Entry.aao?PApassword=xxxxx?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
NetComeGo: Close TcpipConnection 66.55.131.112:1716 05/17/09 22:47:51
Exit: Socket shut down
ScriptLog: StudentController.ProgressCommand Cmd 'menu:AGP_Interface.AADisconnectOptionPage' Msg1 'Cancelled Connect Attempt' Msg2 ''
NetComeGo: Close TcpipConnection 66.55.131.112:1716 05/17/09 22:48:39
Exit: Socket shut down
ScriptLog: Entry.StudentController.GetAuthUserName() - User Name: "=CMW=1074killnu", saved: "=CMW=1074killnu"
Log: URL: Adding default option Name=Recruit
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 66.55.131.112/Entry.aao?PApassword=xxxx?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: ShowMenu called for level "Untitled"
Warning: AAGameMenu_Map Package.AAGameMenu_Map (Function AGP_Interface.AAGameMenu_Map.InitializeMap:016F) Accessed None 'Material'
Warning: AAGameMenu_Map Package.AAGameMenu_Map (Function AGP_Interface.AAGameMenu_Map.InitializeMap:019F) Accessed None 'Material'
Warning: AAGameMenu_Map Package.AAGameMenu_Map (Function AGP_Interface.AAGameMenu_Map.InitializeObjectives:001A) Accessed None 'Team'
ScriptLog: Entry.StudentController.GetAuthUserName() - User Name: "=CMW=1074killnu", saved: "=CMW=1074killnu"
Log: URL: Adding default option Name=Recruit
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: Entry.aao?disconnect?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
Log: Failed; returning to Entry
ScriptLog: AAPostLoginPage NotifyLevelChange PendingConnection:True
ScriptLog: AAPreLoginPage NotifyLevelChange PendingConnection:True
Log: GP=TRUE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: Incoming username: ""
ScriptLog: Entry.StudentController.RestoreSavedUserNameAndPassword() Restoring user name & password from saved file
Warning: AGP_GameSinglePlayer Entry.AGP_GameSinglePlayer (Function AGP.AGP_GameInfo.Login:070A) Accessed None 'AccessControl'
ScriptLog: Entry.StudentController.GetAuthUserName() - User Name: "", saved: "=CMW=1074killnu"
Log: Login complete
ScriptLog: Console Message: Unable to create a player pawn for you (the server may be full). You will need to watch this round.
Warning: Console Package.Console (Function Engine.Console.Message:02C5) Accessed None 'myHUD'
ScriptLog: AGP_GameInfo::RestartPlayer() Couldn't spawn Pawn of type None at Entry.PlayerStart1
ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
ScriptLog: Parsed mission: 0 value: 1073641009
ScriptLog: Parsed mission: 1 value: 15
ScriptLog: Parsed mission: 2 value: 0
ScriptLog: Parsed mission: 3 value: 207
ScriptLog: Parsed mission: 4 value: 0
ScriptLog: Parsed mission: 5 value: 3
ScriptLog: Parsed mission: 6 value: 3
ScriptLog: Parsed mission: 7 value: 0
ScriptLog: Parsed mission: 8 value: 0
ScriptLog: Parsed mission: 9 value: 135
ScriptLog: Parsed mission: 10 value: 15
ScriptLog: Parsed mission: 11 value: 3
ScriptLog: Parsed mission: 12 value: 7951
ScriptLog: Parsed mission: 13 value: 31
ScriptLog: Parsed mission: 14 value: 15
ScriptLog: Parsed mission: 15 value: 0
ScriptLog: Parsed mission: 16 value: 1
ScriptLog: Parsed mission: 17 value: 1
ScriptLog: Parsed mission: 18 value: 0
ScriptLog: Parsed mission: 19 value: 0
ScriptLog: Parsed mission: 20 value: 0
ScriptLog: Parsed mission: 21 value: 0
ScriptLog: Parsed mission: 22 value: 0
ScriptLog: Parsed mission: 23 value: 0
ScriptLog: Parsed mission: 24 value: 0
ScriptLog: Parsed mission: 25 value: 0
ScriptLog: Parsed mission: 26 value: 0
ScriptLog: Parsed mission: 27 value: 0
ScriptLog: Parsed mission: 28 value: 0
ScriptLog: Parsed mission: 29 value: 0
ScriptLog: Parsed mission: 30 value: 0
ScriptLog: Parsed mission: 31 value: 0
ScriptLog: Parsed mission: 32 value: 0
ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d
Log: MatchViewportsToActors: AGP_Interface.AAMainMenu
Warning: StudentController Entry.StudentController (Function AGP.HumanController.Dead.PlayerCalcView:009A) Accessed None 'ViewpointList'
Log: Warning: NULL CameraActor returned from PlayerCalcView for Entry.StudentController
ScriptLog: MOTD1: Welcome to America's Army
ScriptLog: MOTD2:
ScriptLog: MOTD3:
ScriptLog: MOTD4:
ScriptLog: MOTD[0] is: Welcome to America's Army
ScriptLog: MOTD[1] is:
ScriptLog: MOTD[2] is:
ScriptLog: MOTD[3] is:
Warning: StudentController Entry.StudentController (Function AGP.HumanController.Dead.PlayerCalcView:009A) Accessed None 'ViewpointList'
Log: Warning: NULL CameraActor returned from PlayerCalcView for Entry.StudentController
ntroller
Warning: StudentController Entry.StudentController (Function AGP.HumanController.Dead.PlayerCalcView:009A) Accessed None 'ViewpointList'
Log: Warning: NULL CameraActor returned from PlayerCalcView for Entry.StudentController
Warning: StudentController Entry.StudentController (Function AGP.HumanController.Dead.PlayerCalcView:009A) Accessed None 'ViewpointList'
Log: Warning: NULL CameraActor returned from PlayerCalcView for Entry.StudentController
Warning: StudentController Entry.StudentController (Function AGP.HumanController.Dead.PlayerCalcView:009A) Accessed None 'ViewpointList' -
When i load it through the console this is what i get
Could not find file
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When i load it through the console this is what i get
Could not find file
C;\programfiles\americas army\briefing
.txt -
i guess noone can help me
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I'll have a look when I get home, currently at work.
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Warning: AABrowser_FilterPanel Package.AABrowser_FilterPanel (Function AGP_Interface.AATreeAndExclusiveListPanel.SetVisibility:001B) Accessed None 'TreeList'
IRC: 1 Servers 3 Channels
Log: Engine.UnGame::Init Demo mode flag: 0
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: Incoming username: ""
ScriptLog: Entry.StudentController.RestoreSavedUserNameAndPassword() Restoring user name & password from saved file
Warning: AGP_GameSinglePlayer Entry.AGP_GameSinglePlayer (Function AGP.AGP_GameInfo.Login:070A) Accessed None 'AccessControl'
ScriptLog: Entry.StudentController.GetAuthUserName() - User Name: "", saved: "UserName"
Log: Login complete
ScriptLog: Not initing Stats Object
Warning: StudentController Entry.StudentController (Function AGP.StudentController.ClientCloseMenu:001E) Accessed None 'myHUD'
ScriptLog: -----------WARNING-----------
ScriptLog: Client Restart Failed.
ScriptLog: -----------WARNING-----------
Warning: StudentController Entry.StudentController (Function AGP.StudentController.ClientCloseMenu:001E) Accessed None 'myHUD'
ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
ScriptLog: Parsed mission: 0 value: 1073627136
ScriptLog: Parsed mission: 1 value: 0
ScriptLog: Parsed mission: 2 value: 0
ScriptLog: Parsed mission: 3 value: 0
ScriptLog: Parsed mission: 4 value: 0
ScriptLog: Parsed mission: 5 value: 0
ScriptLog: Parsed mission: 6 value: 0
ScriptLog: Parsed mission: 7 value: 0
ScriptLog: Parsed mission: 8 value: 0
ScriptLog: Parsed mission: 9 value: 0
ScriptLog: Parsed mission: 10 value: 0
ScriptLog: Parsed mission: 11 value: 0
ScriptLog: Parsed mission: 12 value: 0
ScriptLog: Parsed mission: 13 value: 0
ScriptLog: Parsed mission: 14 value: 0
ScriptLog: Parsed mission: 15 value: 0
ScriptLog: Parsed mission: 16 value: 0
ScriptLog: Parsed mission: 17 value: 0
ScriptLog: Parsed mission: 18 value: 0
ScriptLog: Parsed mission: 19 value: 0
ScriptLog: Parsed mission: 20 value: 0
ScriptLog: Parsed mission: 21 value: 0
ScriptLog: Parsed mission: 22 value: 0
ScriptLog: Parsed mission: 23 value: 0
ScriptLog: Parsed mission: 24 value: 0
ScriptLog: Parsed mission: 25 value: 0
ScriptLog: Parsed mission: 26 value: 0
ScriptLog: Parsed mission: 27 value: 0
ScriptLog: Parsed mission: 28 value: 0
ScriptLog: Parsed mission: 29 value: 0
ScriptLog: Parsed mission: 30 value: 0
ScriptLog: Parsed mission: 31 value: 0
ScriptLog: Parsed mission: 32 value: 0
ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: GetTrackIRDLLLocation() entered
Log: GetTrackIRDLLLocation() - no key found
ScriptLog: Could not DLO menu 'AGP_Interface.AAServerLoading'
ScriptLog: Could not open menu AGP_Interface.AAServerLoading
Log: Startup time: 40.631000 seconds
Localization: No localization: ArmyOps.General.Run (int)
Log: Creating new bink video, sound flag set to: TRUE
Log: FBinkMovie::Constructor()
Log: Enabling Bink sound for movie ..\Movies\m_bink_aasf_intro.bik
Log: Setting bink volume to 0
Log: Creating new bink video, sound flag set to: TRUE
Log: FBinkMovie::Constructor()
Log: Enabling Bink sound for movie ..\Movies\m_bink_aasf_intro.bik
Log: Setting bink volume to 0
Log: bbc2940 Movie created, starting movie
Log: FBinkMovie::Play entered
Log: bbc2940 execSetVolume entered with value: 0.500000 for movie: 17794d80
Log: execSetVolume - setting volume
Log: Setting bink volume to 0
Log: G15 LCD Initialization Failure (probably not installed or configured correctly)
Log: Precaching: Entry.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
ScriptLog: MOTD1: Welcome to America's Army
ScriptLog: MOTD2:
ScriptLog: MOTD3:
ScriptLog: MOTD4:
ScriptLog: MOTD[0] is: Welcome to America's Army
ScriptLog: MOTD[1] is:
ScriptLog: MOTD[2] is:
ScriptLog: MOTD[3] is:
Log: Finished precaching geometry in 0.130 seconds
Log: Finished precaching textures in 1.089 seconds
ScriptLog: Console Message: PunkBuster Client: Attempting to resolve master6.evenbalance.com
Log: PunkBuster Client: Attempting to resolve master6.evenbalance.com
ScriptLog: Console Message: PunkBuster Client: Resolved to [204.15.228.214] (14)
Log: PunkBuster Client: Resolved to [204.15.228.214] (14)
ScriptLog: Console Message: PunkBuster Client: PunkBuster Client (v2.182 | A0) Enabled
Log: PunkBuster Client: PunkBuster Client (v2.182 | A0) Enabled
ScriptLog: Console Message: PunkBuster Client: Game Version [2.8.5.0]
Log: PunkBuster Client: Game Version [2.8.5.0]
ScriptLog: Console Message: PunkBuster Client: PB Services socket initialized
Log: PunkBuster Client: PB Services socket initialized
ScriptLog: Console Message: PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
Log: PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
ScriptLog: Console Message: PunkBuster Client: PnkBstrB service installed and started successfully
Log: PunkBuster Client: PnkBstrB service installed and started successfully
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() yes - its all good!
ScriptLog: Dependency for tour 5 is tour 0, bit shift 1.00, and player completed for BCT 1073627136
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() no - 4 - dependency not met.
ScriptLog: Dependency for tour 9 is tour 0, bit shift 1.00, and player completed for BCT 1073627136
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() no - 4 - dependency not met.
ScriptLog: Dependency for tour 4 is tour 0, bit shift 1.00, and player completed for BCT 1073627136
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() no - 4 - dependency not met.
ScriptLog: Dependency for tour 10 is tour 5, bit shift 32.00, and player completed for BCT 1073627136
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() no - 4 - dependency not met.
ScriptLog: Dependency for tour 13 is tour 0, bit shift 1.00, and player completed for BCT 1073627136
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() no - 4 - dependency not met.
ScriptLog: Dependency for tour 13 is tour 0, bit shift 1.00, and player completed for BCT 1073627136
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() no - 4 - dependency not met.
ScriptLog: Dependency for tour 13 is tour 0, bit shift 1.00, and player completed for BCT 1073627136
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() no - 4 - dependency not met.
ScriptLog: Dependency for tour 13 is tour 0, bit shift 1.00, and player completed for BCT 1073627136
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() no - 4 - dependency not met.
TourInfo: AGP_GameInfo::CanPlayerPlayMissionPrivate() yes - its all good!
ScriptLog: Dependency for tour 5 is tour 0, bit shift 1.00, and player completed for BCT 1073627 -
Have you tried joining as a normal user instead of joining as a player admin?
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i have joined as both and used a differnt account also
when i use the aaup it messes my aa all up ... i get missing maps and all -
Missing maps after running AAUP?
Are you using the default repair settings? (check attached image) -
yes i am i had someone send me the dwnload for maps ... but still cant join certain servers
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C;\programfiles\americas army\briefing
.txtI got this problem (one week before) the same message, so a recieve by e-mail from a friend of mine the new folder briefings...send to me your e-mail that i wil send to you this folder...it is very small
after me rewrite this folder tha AA game worked (all servers) as in CK, TWL, own server...
my e-mail
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my email address is mlw081279@hotmail.com